a robust solo mode
3 Double-faced helper cards
And a massive hoard of toy money and plastic jewels
You leave the police station
An accident while handling radioactive materials fused tentacle- like metal appendages to his body and damaged his mind
2 Minutes to Midnight Non-Collectible Card Games a robust solo modeA game of influence, military, sabre rattling, global trade, embargoes, technology, Soviet reforms, spies, and coups. Play out the whole of the Cold War for one or two players. Asymmetric Sides USSR & USA each play differently. Historical Focus Extensively researched & details, but simple to play. SOLO mode Out of the box solo play for quick start solo goodness. A Day's Game scenarios at 1, 2, 4, and 7 hours play time. As the USA, can you force the